Marvel Rivals: Ultron Guide

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Marvel Rivals kicks off Season 2.5 on May 30th, 2025, with not only new updates to the sandbox and tweaks to its many Heroes, but a new addition to the roster: Ultron, one of the most iconic Marvel supervillains and the pinnacle of artificial lifeforms hell-bent on establishing machine supremacy.

As the first airborne Strategist Hero, Ultron thrives in aerial battles, providing overwatch for his teammates and deploying lingering drones that help heal his allies. Much like any new character in a hero shooter, Ultron has quickly become a popular healer pick in the game.

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One of the most challenging things about playing as Ultron is being able to lock in your pick before someone else insta-locks him. Still, it’s nice to finally have more people engage in the meta by playing Strategist Heroes instead of selfishly chasing DPS roles.

Here’s a guide on how to play Ultron, including when to best use his abilities, how to manage enemy counters, and synergize with your teammates.

Ultron Reticle And Settings

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Before we begin, let’s take a look at settings specific to Ultron that we can use to maximize our performance. From now on, we’ll be including reticles and settings for each new character.

The game doesn’t tell you outright, but more experienced players will tell you that customizing the shape and color of your reticle can potentially improve your performance. If nothing else, at least it will personalize your experience with each Hero.

Simply head to the Settings –> Keyboard –> Combat –> HUD –> Details, and make sure that you have Ultron set as the specific character with this setting.

Here is the saved code for the reticle, credits to marvelrivals.gg and Marvel Rivals Merchant: 4;0.0;10.0,0.0,100.0,11.0;100.0,100.0,19.0,100.0;50.0,60.0,0.0,0.0;100.0,55.0,0.0,100.0;0.0,0.0,0.0,62.0;33.0,0.0,89.0,33.0;21.0;100.0,100.0,19.0,100.0;0.0;5,4,3,2;1.0,0.918,0.0;

As for the specific settings in case the code doesn’t work, here’s each value put in a table:

Setting

Value

Reticle Type

Circle and Crosshair

Reticle Animation

Off

Width

Dot Width

Crosshair Width

18

Circle Width

100

Opacity

Dot Opacity

Crosshair Opacity

50

Circle Opacity

100

Outline Width

Dot Outline Width

Crosshair Outline Width

Circle Outline Width

Outline Opacity

Dot Outline Opacity

100

Crosshair Outline Opacity

100

Circle Outline Opacity

100

Blur

Dot Blur

Crosshair Blur

Circle Blur

Center Gap

Crosshair Radius

15

Circle Radius

4

Crosshair Length

36

Crosshair Angle

62

Like every healer, you’ll want to make sure to turn on Healing Feedback and Allied Health Bars ON, so that you can get an accurate read on how much healing you’re doing, and whether your healing drone is still active.

Ultron Overview

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Health

250 HP

Role

Strategist

Difficulty

2/5

Ultron can best be described as an off-healer. Like Mantis, Ultron’s main appeal doesn’t come from high bursts of healing, and cannot match the healing pace of main healers like Luna Snow or Jeff.

Instead, Ultron is best played as a consistent support, dealing damage while healing his allies in between. Ultron’s healing is more of a slow yet consistent AOE HP regeneration, which is fortunately balanced with a pretty respectable DPS that can net some pretty decent kills if you’re accurate enough.

As Ultron, your job is to juggle your healing drone, shifting between your divers and your main team while backing them up with cover fire in the air.

While Ultron’s kit is simple and has two stars on the difficulty scale, he is deceptively difficult to play well. He’s slow, doesn’t have a lot of self-sustain, and can be easily shot out of the sky if you’re not careful. But in the right hands, he can be quite a nuisance to the enemy team.

Ultron Abilities

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Ability

Description

Encephalo-Ray

Basic attack. Unleash a stream of damage that deals 6 ticks of 12 damage per hit, but deals 75 at the final hit.

Rage of Ultron

Ultimate. Summon Ultron Drones to fire bursts of projectiles that deal 8 damage while healing 25 HP per hit. Ultron and his drones fire five times per burst, and each burst has an area of effect.

Imperative: Firewall

Alternate fire. Ultron summons drones that grant Bonus Health to himself and allies within an 8m spherical radius. Ultron receives 75 Bonus Health while allies receive 55. Bonus Health begins to fall off after 3 seconds. 10-second cooldown.

Imperative: Patch

Command a large drone to follow an ally, constantly healing allies within its 8m spherical radius. Targeted ally is healed for 45 health per second, while allies around them are healed for 30. No cooldown. The drone will display how many allies are currently being healed, and will detach from the target if they leave line of sight for more than 5 seconds.

Dynamic Flight

Movement ability. Perform a quick aerial dash in the direction of movement and enter an Accelerated state, moving 40% faster than base speed for 8 seconds. 8-second cooldown.

Ultron’s Imperative: Patch is his bread and butter, as it has no cooldown and can be cast on any ally within line of sight and a certain range.

While Imperative: Patch doesn’t heal as quickly as most other healers, this ability essentially renders the target ally a mobile healing station, allowing you to heal multiple allies at once, albeit at a slower pace.

To play Ultron well, you’ll need to be able to juggle your drone between teammates and be a constant presence on the battlefield while ensuring you don’t get taken out first.

Like Iron Man, Storm, and Human Torch, Ultron is a permanently flying character, and is the only flying Strategist in the game thus far. He can deal a consistent stream of damage while healing his allies from the air.

Ultron’s ultimate, Rage of Ultron, deals splash damage that both damages and heals allies, similar to Loki’s basic attack.

Ultron Offensive Tips

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Ultron works great as a backup DPS in the chaos of battle. While your enemies are too busy fighting off your team’s DPS and tanks, you can use your Encephalo-Ray to pick off any stragglers in critical health.

As a mobile Strategist who can deal respectable burst damage, Ultron can be played rather aggressively. While Ultron doesn’t have the best healing output, it is consistent. As long as your drone is attached to an ally, and you’re still alive, you’ll be doling out a constant stream of healing.

  • Practice your aim. The initial few ticks of damage aren’t as important as the final burst of damage at the end. Use the ticks of damage as indicators for you to line up your shot, and make sure that you are landing that final hit no matter what.
  • Since the delay between each shot and reload can leave Ultron vulnerable, advanced players should practice animation canceling during Ultron’s primary attack. Whether you’re using the melee or Imperative: Patch ability in between shots, animation cancels can shave off a second or two.
  • Be a consistent threat. As a flying character, you have the high ground against your foes. Use that to your advantage by consistently dealing damage to enemies, prioritizing enemies with lower health so that you can land easy final blows.
  • If a Vanguard or Duelist decides to dive ahead, you should follow them to provide constant healing and cover fire.
  • To maximize healing so that you can quickly charge your ultimate, place your Imperative: Patch drone on your frontline at the beginning of a fight, and reapply it to any teammate who’s low on health before placing it right in the middle of the fight.
  • Due to its splash damage and strong healing, Rage of Ultron can be best used to initiate a push so that you can keep your teammates alive while finishing off weaker enemies that are close by. Ideally, you should be aiming those blasts at your frontline tank or DPS while they’re engaging the enemy team.
  • While Dynamic Flight is better used as an escape and repositioning tool, you may also use it to chase down enemies, but only use it when you’re absolutely sure you’re going to get the kill, otherwise, you’d be overextending and leaving yourself exposed.

Ultron Defensive Tips

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Unlike Iron Man and Human Torch, Ultron does not have any effective escape tools and struggles with survivability like Storm. In other words, he is prone to getting shot out of the air if your positioning is less than ideal.

  • Prioritize cover management. Thanks to the third-person camera of Marvel Rivals, you can easily peek in and out of cover while damaging and healing.
  • Always be moving. Like any flying character, you need to move unpredictably and constantly to ensure you don’t get picked off by the enemy.
  • Don’t fly too high. It may feel good to have the high ground, but it may be over for you before you know it, as sharpshooters can quickly shoot you down, and your descent is extremely slow. In terms of positioning, you should be right behind the main bulk of your team, or slightly above them. You need to make sure that your team is constantly within range and line of sight.
  • Both Imperative: Patch and Imperative: Firewall have a spherical radius, meaning that you’ll limit the range of your healing and buffs if you’re too high up in the air.
  • Use Imperative: Patch liberally, and stay close to the targeted teammate if you need health. Since it has no cooldowns, you can attach your drone to the closest teammate if you’re low on health.
  • You should prioritize Imperative: Patch on any teammates with low health, as it heals more than any other nearby ally.
  • Imperative: Firewall is extremely useful in giving you and your allies the much-needed bonus health to squeeze out a few more seconds in a fight. Because it gives bonus health to allies around you and the teammate marked with Imperative: Patch, you can maximize it by giving out bonus health to your teammates if you’re far away from your marked teammate.
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  • Use the dash of Dynamic Flight to quickly get yourself out of sticky situations (i.e. diving attacks) and reposition from cover to cover. The extra movement speed may not seem much, but it can really help you get out of a pinch.
  • Be aware that Dynamic Flight doesn’t go into cooldown until the 8 seconds of increased movement speed ends, so technically your dash has a 15-16-second cooldown. Additionally, because of its relatively slow cooldown, it’s best to use Dynamic Flight only when you need the dash, as Ultron’s slow movement speed can leave him a sitting robotic duck.
  • Ultron’s ultimate has a slow wind-up speed, which can make him an easy target for the enemy team. Once you activate your ultimate, make sure to duck behind cover to let the wind-up animation finish before opening fire. While Ultron’s ultimate can be used to damage enemies, its damage output is much smaller than its healing. With that said, it’s better to use it to keep your allies topped up. Any damage dealt is more or less collateral.
  • You can dash with Dynamic Flight during Rage of Ultron, allowing you to reposition and give chase if need be.

Ultron Team-Up Abilities

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Team-Up Ability

Heroes Needed

Description

Nano Ray

Iron Man

Active Ability. Iron Man upgrades Ultron’s basic attack, firing an unstoppable Nano Ray straight ahead that pierces through all enemies, delivering damage while simultaneously restoring health to allies for 8 seconds. Nano Ray deals 70 damage per second and heals for 85 HP per second. 30-second cooldown.

As of Season 2.5, Iron Man can upgrade Ultron’s primary fire, which, when activated, allows Ultron to shoot a persistent beam that can overpenetrate enemies and allies.

This attack trades the 75 damage burst with a constant stream of damage and healing, allowing you to keep allies alive while whittling down enemies’ health bars.

Much like his ultimate, Ultron’s Nano Ray heals more than it damages, so it’s best to line up your shots so that you’re right behind your ally while they’re engaging the enemy directly.

Due to the newer changes to the meta, Iron Man isn’t as strong as before and doesn’t receive any buffs from this Team-Up, but picking the genius, playboy, billionaire gives Ultron an extremely valuable tool to damage and heal at the same time, similar to Moira’s ultimate in Overwatch.

Pocket-healing an ally Iron Man is a valid strategy, though keep in mind that it does somewhat deprive your team of consistent heals. With that said, this strategy only works best if you have a good Iron Man player.

Ultron Counters And How To Deal With Them

While Ultron is a flyer, he lacks a lot of mobility, and his survivability is reliant on staying close to teammates with his healing drone.

Just about any Hero with a decent hit-scan attack or fast projectile can easily take him out of the sky, so beware of these possible threats during a fight.

Vanguard

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Not many Vanguards can reach Ultron if he’s high enough, but a well-positioned Emma Frost can catch you off guard and chain a deadly combo with her Diamond Form choke slam attack if you’re within her reach.

Thankfully, the White Queen has a very short attack range. When you do see an enemy Emma Frost, make sure you’re staying far, far away from her.

Duelist

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Despite being made of metal, Ultron is surprisingly squishy and can be easily taken out by most Duelists.

Spider-Man and Iron Fist can quickly close the gap and pummel him to scrap metal. Thankfully, Dynamic Flight can help keep them at an arm’s length.

When ambushed by either of these divers, the difference between life and death is whether you’re isolated and your aim with your Encephalo-Ray, so make sure you stay with your team when this happens and practice your aim.

Enemies with hit-scan attacks, like Punisher, Hawkeye, Hela, and Black Widow, can easily take you out of the air with superior range and damage output. When you encounter them in a fight, cover management is key, and notify any divers you might have on your team so they can help you take them out.

Strategist

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Much like the aforementioned hit-scan enemies, this also applies to Strategist characters like Jeff, Adam Warlock, Mantis, and Luna Snow, who all have hit-scan basic attacks that can pierce your metal chassis.

The advice applies the same with hit-scan Duelists, but with the added caveat that you can outmatch them in damage output and mobility, though this requires a higher level of skill to pull off.

Best Ultron Team Comps

Vanguard

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Frontliners who deploy any type of barrier are great teammates for Ultron to have. Groot, Doctor Strange, Magneto, and even Emma Frost are great as they can receive passive healing from Ultron’s Imperative: Patch ability to keep them in the fight longer.

Alternatively, you can accompany divers like Hulk and Thor to flank the enemy team, providing cover fire and consistent healing to let them break the enemy’s defenses.

Duelist

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Other than Iron Man, the Duelists who will benefit the most from Ultron are brawlers like Magik and Mister Fantastic, who can become pseudo-tanks with their own bonus health gains and high survivability.

Strategist

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Because Ultron has a relatively weak healing output, you’ll want to compensate with another Strategist whose healing can outpace his.

Luna Snow, Cloak & Dagger, Invisible Woman, and Jeff the Land Shark can complement Ultron’s balanced, half-DPS, half-support playstyle.

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Marvel Rivals


Released

December 6, 2024

ESRB

T For Teen // Violence

Developer(s)

NetEase Games

Publisher(s)

NetEase Games

Engine

Unreal Engine 5



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